Tuesday, July 12, 2016

Wave spawner reworked

I just have finished rewriting wave module. It was the oldest part of the code in my game, and during development process it became, well, unefficient. New mechanism allows me to quickly create, adjust, or expand new and existing waves as new prefabs. New script allows me to choose enemy type (or types, randomly picked up), rotation and position.

Sunday, July 10, 2016

The Tanks GUI rework

Today I am working on adding all missing features to GUI layer. Firstly I have reworked versus game mode GUI to better suit all versus needs.

Friday, July 8, 2016

Friday dev update #4

Just short update with a copule of screens.

A look at the past

I have been cleaning up screenshots folder today and I came across some old screenshots I have taken a copule of months ago. While I have been watching them, I came up with an idea of creating short article to show how The Tanks have changed.

Thursday, July 7, 2016

Modelling dev update

I am finishing light tank model. It still needs some details to paint. I hope to finish it today.

I am also working on medium tank enemy model. Main tank body and turret are finished. I need to unwrap model and finish tracks and wheels.

That's all for now. I might write something more today.

Friday, July 1, 2016

New enemies for The Tanks

I want to share with you some screenshots, that I have taken recently. I am working at two new enemy models - light jeep - unarmed, sometimes will be carrying special bonuses, so it's worth shooting down. The model will also act as a decoration in bases, camps etc.

I am also working at new enemy light tank. It will be fragile, but quite dangerous because of it's turret and weak although burst shooting gun.

Stay tuned and enjoy summer time!

Update: I have started to paint light tank.