Friday, September 23, 2016

Friday update #5

Today, I just want to show you some progress I have made. Firstly, Tiger and KV models has been wraped.

I have also finished unwrapping Abrams-like heavy tank, but I want to finish it, before I will show it to you.

Thursday, September 15, 2016

Turret rotation, work progress and pad support

I have recently mentioned turret rotation in one of my previous posts and today I am going to explain this new mechanics better.

Previously player turret was fixed in one position aiming straight forward. Our tank worked as an tracked "asteroid spaceship" constantly firing upward when we pushed the fire button. This kind of mechanics was fine in spaceship-like game but worked a little awkward in a game about tanks. As we well know almost all tanks can rotate their guns (or turrets) at least a copule degrees to aim enemies...

Thursday, September 8, 2016

New era system

Today I want to tell you about an era system I have mentioned before. While writing a plot to a campaign I have decided that I will group enemies by "era" they will appear. This, of course, will be properly explained during the campaign, but as I said in my previous post, it will allow me to create more enemy models and classify them somehow. Moreover, enemies from different eras might have weaknesses to certain weapons types what will make proper weapon selection during the campaign more important. So let me now introduce some eras for you.

Wednesday, September 7, 2016

Midweek update

Hi! I haven't been there for a while, I had a lot of work in my private life last month. I have been on holidays too and more than a month passed since my last entry.