Hello!
Last night, I launched Alice: Madness Returns. The game, according to various sources, was supposed to be really good, so I was very positively oriented.
At first, everything seemed to be fine. Intro was very atmospheric. Very nice scenery and cartoon graphics. Controls proved to be very affordable for me - reminded me of the movement dynamics in Kingdoms of Amalur: Reckoning, but my girlfriend didn't like it - reminded her of the trauma associated with the camera work in Silent Hill 2.
The first chapter - begins well. First obstacles and opponents. Nice fight and cool idea of collecting teeth. Alice can shrink and look for shattered memories which I really liked, but those memories were in fact not as interesting as they should be in the game, which plot is so important. The landscape was also lovely - a great setting.
And so it was a fairy tale for the first hour of the game. When I came to the factory of Mad Hatter thi gs started to get boring and sometimes annoying. Everything seemed to be extended too much. I was surprised by the lack of fighting "boss" that appearing in the final cutscene.I hoped to see more creature types too. All this made me rather lost interest to play the second chapter. The game does not attract me at all. Fragments of history Alice can find are average addictive. The devs should shorten the stages and add more variety. In my opinion, it would be better to do more short chapters, instead of less but so long.
Last night, I launched Alice: Madness Returns. The game, according to various sources, was supposed to be really good, so I was very positively oriented.
At first, everything seemed to be fine. Intro was very atmospheric. Very nice scenery and cartoon graphics. Controls proved to be very affordable for me - reminded me of the movement dynamics in Kingdoms of Amalur: Reckoning, but my girlfriend didn't like it - reminded her of the trauma associated with the camera work in Silent Hill 2.
The first chapter - begins well. First obstacles and opponents. Nice fight and cool idea of collecting teeth. Alice can shrink and look for shattered memories which I really liked, but those memories were in fact not as interesting as they should be in the game, which plot is so important. The landscape was also lovely - a great setting.
And so it was a fairy tale for the first hour of the game. When I came to the factory of Mad Hatter thi gs started to get boring and sometimes annoying. Everything seemed to be extended too much. I was surprised by the lack of fighting "boss" that appearing in the final cutscene.I hoped to see more creature types too. All this made me rather lost interest to play the second chapter. The game does not attract me at all. Fragments of history Alice can find are average addictive. The devs should shorten the stages and add more variety. In my opinion, it would be better to do more short chapters, instead of less but so long.


