Tuesday, March 29, 2016

Player weapon code rework and texturing

Hi!
I have been working on improved player weapons system lately. Now weapon controls is handled by turret element not by player controler script. What does it mean? Flexibility. I can easily make animated weapon structures (such as minigun) and add them as player weapons. I have also added recoil that affects accuracy - see the screenshot bellow.



I have also finished UV for laser turret and applied some simple textures. In a next copule of days I will focus on bugfixing, some minor tweaks and I will spend some time on polishing the textures. I need also to make some gameplay videos, good screenshots etc.

Stay in touch, because new update will be released very soon!

No comments: